#ifndef PAVE_H
#define PAVE_H


#include <QGLWidget>
#include "sources/object3d.h"
#include "vector"
#include "sources/macro.h"

class Pave : public Object3D
{

public:
    explicit Pave(QGLWidget *parent = 0);
    ~Pave();
    Pave(COLOR_BRIQUE c, QGLWidget *parent = 0);
    void render();
    void Update();

protected:
    GLuint paveList;
    QImage image;
    GLuint map_texture_ID[1];
};

#endif // PAVE_H
